package com.kitty.game.house.model;

public class Furniture {

    private int pos;
    private int id;
    private short bx;
    private short by;
    private byte flip;
    private byte x;
    private byte y;
    private short durability; //耐久性
    private byte isMy;

    public int getPos() {
        return pos;
    }

    public void setPos(int pos) {
        this.pos = pos;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public short getBx() {
        return bx;
    }

    public void setBx(short bx) {
        this.bx = bx;
    }

    public short getBy() {
        return by;
    }

    public void setBy(short by) {
        this.by = by;
    }

    public byte getFlip() {
        return flip;
    }

    public void setFlip(byte flip) {
        this.flip = flip;
    }

    public byte getX() {
        return x;
    }

    public void setX(byte x) {
        this.x = x;
    }

    public byte getY() {
        return y;
    }

    public void setY(byte y) {
        this.y = y;
    }

    public short getDurability() {
        return durability;
    }

    public void setDurability(short durability) {
        this.durability = durability;
    }

    public byte getIsMy() {
        return isMy;
    }

    public void setIsMy(byte isMy) {
        this.isMy = isMy;
    }
}
